Classic LoKi Glorious Purpose

GLORIOUS PURPOSE
This is my tribute piece to Richard E Grant's performance as Classic LoKi. This was a quick project due to some additions to my pipeline. Created in Zbrush, Marmoset 4, Substance. and After Effects. I used Zwrap for the hi res tertiary details utilizing the free head scan from 3D Scan Store, and the results were stellar. Hope you enjoy Classic LoKi as much as I did creating him.

IG:
www.instagram.com/somuch3d

Marmoset Real Time Raytracing

Marmoset Real Time Raytracing

Lighting test

Lighting test

Texture and Geometry Break down

Marmoset GPU Rendering

Here is a breakdown of the sculpting process in zbrush. I started with a basement this time around instead of a sphere.

So up till now, I've always sculpted high frequency details with an array of brushes in zbrush. However, I thought I'd try out the R3DS Zwrap plug in for zbrush since this was a time sensitive personal project and I really wanted to try it. Love it.

Zwrap results in marmoset.

Zwrap results in marmoset.

Zwrap results in marmoset.

Zwrap results in marmoset.

Zwrap results in marmoset.

Retopology using Zbrush and Zremesher. Followed by reprojection.

Retopology using Zbrush and Zremesher. Followed by reprojection.

ZTool

ZTool

Ztool

Ztool

Polygroups

Polygroups

Polygroups

Polygroups