Victor's Jacket Breakdown

IG: www.instagram.com/somuch3d

Here's a breakdown of the process and work flow I used to create the jacket and fur. I started with a quick base mesh in Maya of a torso, then went into zbrush. There I extracted the geometry I needed from the torso to create the shirt / jacket shapes, then sculpted folds and broad details. Next, I baked the details to a low poly model in Marmomset. Lastly, Substance Painter was where the textures and overall look were established. Creating the real time fur for the jacket required the same process and work flow I previously posted for the hair. Having a basic knowledge of Xgen is necessary. This is not an Xgen tutorial but merely a demonstration of the steps I took to create the fur collar. Hope you like as much as I enjoyed making this asset.