Madelyne Pryor, The Goblin Queen. Unreal Portrait and Real Time Hair Groom.

Heartbroken, forgotten, and scorned. She's coming for everything she was denied and something she can never have...Memories and time.

Displayed all real-time in Unreal Engine 5.3. Taking the full XGen groom from Maya to Unreal was a new process to add to my production pipeline, considering I normally create hair grooms with hair cards. Moving forward, I can see myself moving away from hair cards for creations such as this. Converting the xgen groom to an interactive groom and then exporting the cache as an Alembic cache for unreal, is a fairly new process for me. However, after following a couple of tutorials and enabling the alembic file importer in Unreal engine, taking the xgen groom to unreal was pretty easy. The only issue is the orientation of the asset comes in inverted on the y axis and rotation.

Aside from that, utilizing the metahuman material was pretty straight forward. I did add a couple of parameters to make more adjustments to the roots and hair tips along with some variance.

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