Worn Boots Breakdown

A couple of people asked for a layer breakdown of the work flow in substance and the material layers on the boots. Here is a quick look of how it was organized and the start of the boots in zbrush.

special thanks to: Andor Kollar
https://www.artstation.com/illusionist

Here are the major steps and layers that made up the material for the boots. Within each major layer are a minimum of 4 layers of fill layers and corrections. The cracks and missing leather patches were created by using a white mask and deleting sections

Here's a real time look of the boots in Substance.

Here are the major subdivision levels and sculpt alterations.  Andor Kollar made the base of the model but I needed to rework it to fit my needs.

Here are the major subdivision levels and sculpt alterations. Andor Kollar made the base of the model but I needed to rework it to fit my needs.

Here is my actual boot I used for inspiration of details I applied to the model.

Here is my actual boot I used for inspiration of details I applied to the model.