IG: https://www.instagram.com/somuch3d
For a current WIP, I'm creating someone who is rugged, savage and has a "I don't give a f*ck" attitude. That said, he needs the boots to match. Inspired by the style of boots made by Andor Kollar and urban boot reference, I then proceeded to shape and destroy them in Zbrush. Once I had some good overall fold details and shoe design adjustments, baked maps in Marmoset, Next, I took I took the low poly, and baked maps into Substance to create a worn mahogany brown leather texture, exported 4k maps and finally back to Marmoset for renders. Hope you guys like. More to come...
View in substance. All cracks over the bend before the toe, done by hand. as well as random leather breaks and chipping. Sometimes manual effort yields best results.